If the support from Effects ends up working out well, I’ll be able to dedicate further time for MaD2 over the next months and you’ll receive more content in the end. I am making money off the ads, as does every developer, but I am not living off the game.
If you’ve been playing MaD2 for a while you hopefully know by now that I’m a very transparent developer, so please read on to understand the reasoning behind this arguably weird decision.įor me personally MaD2 is in a very weird spot where it’s not quite a job yet, but at the same time it’s a bit past the hobby phase as well. During the launch week, three keys are available on launch to ensure that everyone can use effects while I work out the potential kinks with the API. The ads range from 10 to 30 seconds, and as mentioned directly support MaD2 and myself much much more directly than the usual banner ads do. Watching a short ad will let you use six(\*) particles that are not a part of the rotation for the current session. The rotation is hand-picked by myself and I’ll change them every now and then (approximately weekly, possibly around holidays, and the like.) A rotation of particles is always available for use. Now what exactly does this mean for you, the player? The API allows players to support the developers of their favourite games in exchange for bonuses and the like. MaD2 has been approved for a new API that Kongregate is currently testing with a handful of games. Particle Effects are usable via a new Kongregate API.
Some behaviours can also be customised via the menu (circle radius can be modified, some effects have variable speed.)Īll existing particles and dozens of brand new ones are available. Such as “Circle” or “Outline”, that defines where the particles spawn and how they move. All the effects are of course saveable so you can customise your levels, characters, and the like. It introduces visual particle effects that you can attach on any item. # As a reminder, () is starting on March 18th.